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NES Godzilla Chapter 5: Entropy Part 2

Updated: Jan 3, 2019

DISCLAIMER: This story will have graphic imagery. If you are squeamish, I highly recommend not reading any further.

After...THAT, the game took me back to the board screen. I did what I could to not burst out screaming and my hands were shaking so badly that I could barely hold the controller.

I knew the game was going to test me if I kept playing, but I had no idea it would go so far. Or that it was even capable of doing what it just did. I could feel my brain going haywire as I asked myself, "Did the game just read my mind?" It didn't seem possible, but what other explanation was there?

It was then that I could no longer deny what now seemed obvious. The game is alive. And not only that, it can establish some kind of mental connection with the player.

And yet...I couldn't convince myself to stop playing. I don't know if it was the game messing with my mind or just my stubborn curiosity, but even with the previous revelation, I really wanted to see this through to the end. Even more than I did before I beat Dementia.

Terrifying as it might be, even dangerous, I knew that if I quit playing I would never be able to stop thinking about it. If I tried to restart the game it might go back to being normal again. How many people ever get to witness something like this firsthand, let alone be able to take screenshots of the whole thing?

Messed up as it was, this was the experience of a lifetime.

But even so, I couldn't take any chances with my health. I had the TV remote right next to me, ready to turn the TV off in case I felt I was in actual danger. And if that didn't work, I would pull the plug out of the wall or just run out of the room.

Surely, that would be enough...

Whatever powers the "game" has, it seemed to be confined to what it can show me on the TV and whatever its "mental connection" can do. The latter was what worried me. I still didn't know what I was dealing with, so I wasn't about to underestimate it.

I took a break for a few minutes to calm my nerves and then it was back to the game.

And speaking of TVs, there was a TV screen icon right below the white forest level I had just left from and because the first animation was so bizarre I figured I'd try another to see what happens. Although I expected the same animation, I got a totally different one:

Weird. The music for this one was the Neptune board music. Fitting I suppose, since it's a fishman and all. I can't help, but wonder what the point of these things were. There was one more TV screen icon so I figured it must have a unique animation of its own. I was going to make sure to see what it was before I left Entropy.

Now, it was time for another level. The gold brick icon was the closest thing, so I went to that and started up in a "Gold Labyrinth" level.

My health and power bars were refilled. I'm not sure how or why, but I was glad that I was not heading into the unknown nearly dead. I also noticed that the Mothra sprite had shrunk to half its original size.

The music was a slow, ominous drum beat with female vocals kicking in about a minute into it.

The gold labyrinth itself was an anomaly. I'm not sure how this level would have played out if I was using Godzilla or Anguirus because flying seemed necessary just to get around this place.

Another thing that caught my attention was that when you turn left your monster actually turns and faces left. That sounds stupidly obvious, but in the original game you were supposed to move to the right, so when you try to move left your monster ended up walking/flying backwards.

This level was apparently gigantic in size because every time I thought I reached an end to it or thought I was going to end up back where I started I encountered something totally new. Things like lava blockades, new enemies, and statue faces.

I found one statue face at a dead end with a wide, open eyed stare. The night Melissa died, she had an expression on her face that looked exactly like this the whole time. Even when she got hit by the truck, she still had that same expression. I can't help, but feel like something is really staring at me from behind the screen when I look at this.

I really didn't want to be reminded of that night anymore, so I left the statue almost as soon as I found it. I needed to find the exit anyways, which proved to be no simple task. It felt like this level stretched on forever in all directions. I must have wandered around the level for at least fifteen minutes before I finally saw something.

It was a creature that wasn't gold. Seemingly, the only of its kind in this level. Lacking any kind of hover ability like the other creatures, it just walked back and forth on the platform.

It wasn't long after I saw a flying machine swooped down, grabbed it, and flew off with it. The machine had not seen me, so I decided to follow it to see where it was taking the creature.

The machine stopped at a room with a large cauldron like object in the center. The machine hovered over the cauldron and dropped the creature into it. The creature emerged from a hole on the side of the cauldron and was now adorned in the same gold color as everything else. The machine flew off. I'm not really sure what to make of this, but I'm really glad that I came upon it because I found the exit soon after.

When I got back to the board, I realized the bosses had not moved at all. A bit odd, but it didn't bother me. It made planning through Entropy easier. There were still two new icons to explore, the Indigo Cliffs and a black version of the labyrinth. Since there were only three black labyrinth icons (which were surrounded by bosses) I played the Indigo Cliffs first.

It was a lot like blue/green mountains. The level graphics had the same "shredded" look to it. There's also a recolor of the clouds and moon from the toxic waste dump. The music (if you can even call it that) was merely a deep rumbling noise.

One of the first things I encountered were these multicolored creatures with big heads emerging from a small cave in the ground. They all made a synchronized shaking sound and they walked to the right in a group after emerging from the cave, ignoring me.

Having no other way to go, I followed them on their route. More and more emerged from the cave until the group had about a hundred of them. Eventually, the pathway ended on a cliff. I was shocked to see that upon reaching the cliff, all the creatures began jumping into the abyss. I've seen enemies walk off cliffs before, but I've never seen NPCs commit mass suicide like this. Very unsettling way to start off a level.

I continued on flying over various strange animals like the ones shown here:

Another group of multicolored bobble heads were jumping up and down only to be snatched up by large birds, which I'm fairly certain are the giant condors from Godzilla vs The Sea Monster. I defeated some of the condors in battle, but it bothered me that these bobble heads seemed to be so eager to die. If the game itself is alive...perhaps the creatures in these levels are also "alive?" And some have very unhappy lives, if this behavior is any indication. But what provoked them to do this? In the back of my mind, I almost suspect that the glowing moon in the sky is the reason.

At the end of the level, I saw another group of bobble heads marching up to a large monster and were being devoured. This was beginning to disgust me, so acting on impulse I fired off eye beams at both the monster and the bobble heads and I destroyed the cave. The monster was angry and ran through the remaining bobble heads to fight me. Although it lacked any ranged attacks, it was relentless. But it was no match for me.

I was in the home stretch now and up to the bosses. My plan was to go through Battra first, then Megalon. After that, I would watch the last TV screen and play the Black Labyrinth before fighting MechaGodzilla. And lastly, going through the chase with the hell beast. I was curious to see if it would be in a new form again. But first things first, time to beat up Battra.

As expected, he started off in his Larva Form. The music was Varan's battle theme. Whenever the game puts in a new Godzilla monster with more than one form, that other form always shows up. For a game that is otherwise inexplicable it's rather startling in its consistency and accuracy the new monster bosses.

The fight started off simple. Larva Battra fought in a similar fashion as Maguma did, charging back and forth and occasionally firing of lightning from its horn.

During the fight, I noticed that Mothra's combat abilities had been altered in my favor:

  1. The eye beams did 2x as much damage as they originally did. Now, they were as strong as Godzilla's punches. The poison powder was similarly improved. It was nice to see that it can actually HIT an enemy when you used it.

  2. In the original game, even though Mothra could fly, she was unable to fly over an opponent. You would get knocked back the same way as if you just ran straight into them, which was extremely annoying. But not anymore! I could fly around and change direction, which was a big help because:

Fighting Imago Battra is much like fighting a Mothra clone, although Battra is distinctly faster and stronger. No longer impeded by its slow moving Larva form, Imago Battra was a fearsome opponent. Although it lacked the horn lightning, it had a new and more powerful eye beam. Battra could change directions just like I could, so this battle involved a lot of flying and flipping around. It was pretty damn fun, to be honest.

So after defeating Battra, I was excited to see what Megalon would be like. But first, I went back to the Indigo Cliffs level and shot through a lot of the creatures for the health - power ups.

So about Megalon. His music was Gigan's theme. Makes sense since Gigan was his partner in Megalon's one (and so far, only) movie, Godzilla vs Megalon. He was a lot like Moguera, but faster, and with more weapons. He started the fight charging off with his drills. I liked to fly back and forth around him, which seemed to really annoy him.

After a few seconds, he'd step back, turn around, and spit grenades at me. Those were a pain because they bounce when they hit the ground. Lastly, he started using his lightning beam. It only shot forward so it was easy to avoid by ducking under it, which allowed me to shoot him with eye beams.

Overall, I'd describe him as strong, persistent, but dumb.

I was now nearing the end of Entropy. I had just took down Megalon and I am about to start up the last TV screen. The result was unpleasant:

The music for this gruesome scene was the Password menu theme. I couldn't figure out why this animation was so sinister and violent in comparison to the other two. The game seems to be growing more malevolent.

As I went on to finish Entropy, I began to feel...drained. It's hard to describe. Like I had suddenly became tired when I wasn't before. Most likely it was just the tension from all that had happened in this game getting to me, but who knows.

The last level type on Entropy is what I call the "Shadow Labyrinth." The scenery was recolored from gold to black. The music had an evil ambience, similar to the UNFORGIVING COLD loop, but distinctly different.

The music was my first sign that this level was going to be distressing. I traveled through the maze for about a minute and I noticed that there weren't any creatures hovering around. It was an odd transition from the gold labyrinth, which was overrun with creatures, to this level that had nothing at all. But then this might be a good thing. Maybe, there wouldn't be any obstacles and I could get through the level with ease.

Then, the screen went dark...

Immediately, I snapped out of my gaze from a few seconds earlier. Everything had been darkened to where the only thing I could see is the Mothra sprite. I couldn't tell where I was going and I ended up frantically running into walls. I heard a noise, the sound of a crowd running through a hallway.

And along with the running, came the roars. Loud roaring sounds, which I would describe as something like a rabid dog the size of an elephant, screaming with fury. And I could tell that whatever was making this noise, there were lots of them.

I knew there was something there, but it wasn't until I did some screen cap editing that I got to see what my pursuers looked like. At the time, I couldn't see where they were or where I was going. I was literally running blind and this mob of beasts eventually caught up with me. All I could think was "NO!" as my life bar was rapidly declining. The monsters had taken down half of my total health when I was saved. The "light" came back on and the attackers had disappeared.

And so the challenge of this level was revealed. Find the exit before the lights go out and the pack of monsters maul you to death.

I was in panic mode now, moving as fast as I could go while trying every path I could find for a way out. As I played through the level, the lights went out a total of three times. The second time, I would have been dead meat had it not been for one of the wide eyed statues.

As I stayed close to it, all of the monsters seem to avoid me until the light came back. The statue warded them away, somehow. I was safe as long as I stayed near the statue, but at the same time I had to leave to find the exit.

The shadow labyrinth turned out to be smaller than the gold labyrinth as it only took about six minutes to navigate to the end. But before the exit, there was a row of halls leading straight down, with no way out once entered. You either got to the exit before the monsters reached you or you died. Thankfully, I made it out.

Only one more boss, MechaGodzilla.

I started the fight and I got something unexpected. Not only did my life shoot back up to 100% again (the game seems to do that randomly), but instead of a replacement boss I was fighting Godzilla. Any Godzilla fan worth their salt can figure this out. MechaGodzilla started off fighting like a Godzilla clone, but his disguised burned away after only three life bars. Usually, the transformation happened at the halfway point.

At this point, it was like fighting MechaGodzilla in the normal game. It felt kinda nice to fight one of the original game enemies for a change. Although he wasn't exactly like normal, he also had a rainbow beam and finger missiles. This prevented me from doing the old trick of backing him in the corner and hitting him with eye beams in a spot where he can't hit me, but that was always a cheap trick anyways.