Updated: Jan 3, 2019
DISCLAIMER: This story will have graphic imagery. If you are squeamish, I highly recommend not reading any further.
In the original game, the 6th world was Pluto. Ironically, despite being the smallest planet, Pluto was the largest and most diverse world in the game. Entropy had a different layout, but was similarly huge and diverse.
The board music was played by a violin instrument, a melody that started out sounding mournful and then it gets rather...I guess I would call it "distorted?" It made me feel depressed and unnerved. Not something I would want to hear while trying to sleep.
Strangely, none of the levels from the previous worlds were present here. Instead, there were eight brand new icons. The bosses this time were Battra, Megalon, and Mecha Godzilla.
As usual, the first thing I did was go to the quiz level for another interrogation from Face. But when I got there, I noticed something different; instead of the usual goofy "GH1D0RA" music, it was the password theme. The music change seemed to be intentional because after the first two questions, the questions started to take a darker tone.
1. Do you like ice cream?
Answer: Yes, Reaction: Weird Face #1
2. Do you like clowns?
Answer: Yes, Reaction: Weird Face #10
3. Is time slipping through your fingers?
Answer: Yes, Reaction: Weird Face #2
4. Do you have any regrets?
Answer: Yes, Reaction: Hurt
5. Do some people deserve to die?
Answer: No, Reaction: Weird Face #3
6. Is it safe to go out at night?
Answer: Yes, Reaction: Weird Face #5
7. Do you find it hard to sleep at night?
Answer: Yes, Reaction: Weird Face #9
8. Have you ever killed anyone?
Answer: No, Reaction: Weird Face #7
9. Do you want to kill anyone?
Answer: No, Reaction: Angry
10. Are you actually accomplishing anything?
Answer: No, Reaction: Weird Face #4
11. Does life have any real meaning?
Answer: No, Reaction: Love
12. Do you like Mothra?
Answer: No, Reaction: Maniacal
I knew that last one was going to be a game play related question, but I had no idea what the result would be. I answered honestly because as I said before I never liked Mothra. Nobody liked playing as Mothra in this game and there would be a good reason for that. Every other time Mothra gets hit she gets slammed back to the left corner of the screen and she sucks at fighting because her attacks are so weak. The only benefit Mothra had was being able to fly over obstacles in some levels.
So I answered No and Face actually replied back to me. Not only with the maniacal expression, but with text saying, "TOO BAD!"
I was brought back to the map screen and I was shocked to see Godzilla and Anguirus has disappeared from the board, leaving only Mothra. Face had just screwed me over. Needless to say, I was pissed. But there wasn't anything I could do and even if I had said "Yes" I would have been stuck with Mothra anyway. Face giveth, and Face taketh away.
I took a deep breath and got ready to explore. There were two paths I could take through the board, I decided to take the lower one. This turned out to be a good choice for reasons I'll get to momentarily.
The first world ahead of me was a forest, so I started there. Almost immediately, I got an eerie feeling. There was something about this level that seemed off to me...even more so than the previous ones.
Perhaps it was the pitch black background. I've always been afraid of being in a forest at night. Something about those trees makes me feel surrounded and vulnerable. The fact that I was stuck with Mothra didn't help either. Playing the other worlds as Godzilla gave me a feeling of bravery. Being in control of the King of the Monsters, i'd be able to handle just about anything in my way. But it's not like that with Mothra. No feeling of strength or security. Now, I'm just a weak, overwhelmed bug traversing into the unknown.
Back to the level. The music had new instruments, sounding like woodwinds, followed by slow, rhythmic drums and chiming bells. It gave me this feeling that I was intruding into some dangerous place where I really shouldn't be.
After a while, I encounter the first enemies of the stage. Or at least I assumed they were enemies. They were strange, long legged deer like creatures. Instead of attacking they were just idly walking around. I went to approach them and they ran away. I thought about shooting one with an eye beam to see what would happen, but it seemed wrong. These creatures were harmless. So I passed through them and continued through the level.
About halfway through, I encountered groups of the deer like animals and also two new creatures: a sloth with a beak climbing on a tree and hairy raptor-esque beasts that were preying on the deer. It was very surreal watching these creatures interact. I didn't feel like I was playing a video game, but rather that I was traveling through a forest in some other dimension. The creatures ignored me for the most part, although the raptors did attack me when I got too close or if I attacked them first. I know I shot one of them to help one of the deer creatures escape. I got clawed at, but confrontation was easily avoided by flying up to the top of the screen.
After that, I had to choose whether I wanted to play the levels with the hour glass or the TV screen. I picked the latter. What I got was not at all what I expected.
When I pressed the button to start the level, this screen with an animation popped up. There was also music in the background, which was the goofy "GH1D0RA" music that use to be playing in the quiz levels.
I was somewhat unsettled by this because it was so strange. I also found it a bit spooky because I had a shirt that looked just like that when I was a kid. After starting the animation, you could go back by pressing any button.
After that, I had no idea what to expect from the rest of these icons. I went to try an hour glass level next. I was somewhat relieved when an actual level came up. It was certainly an unorthodox looking level. All brown, with time measuring instruments floating in the air and giant grandfather clocks in the background. The music was the same as the board screen.
And very early in the level, I encountered something else that I didn't expect to see: the original enemies from the game! And not just that, it seemed to be a whole fleet of them. The yellow tanks, which were normally immobile, could now move. I took some damage, but it was nothing that I couldn't handle. The most interesting thing about this level are the hour glass items.
There were 3 of these:
A blue hour glass that made time slow down and filled the level with enemies from the past.
A red hour glass that made time speed up and filled the level with enemies from the future.
A green hour glass that made time go back to normal speed and filled the level with enemies from the original game.
I encountered the blue hour glass first. As stated, the game started to slow down and I saw the enemies from the past, which were five different types of prehistoric animals. I don't know much about prehistory, but I believe all of these enemies represent real animals.
The level went into another segment, I encountered the green hour glass, and then I fought the original enemies again. It was the same five types so I didn't take any screenshots. In the last segment, I encountered the red hour glass and the enemies that must have been from the future.
Now, whether or not the game was showing me 8-bit renditions of creatures that will actually exist thousands of years into Earth's future, I have no idea. With that thought in mind, I found this particular segment to be very eerie, and it was made more tense because everything moved faster. One of the future enemies bore a striking resemblance to something I saw in a book once called, Troodon Man. Another looked like some kind of space ship.
There was only one fifth type of future creature. When it appeared, however, all of the others ran for their lives, leaving me alone to battle it. It could fly, but its sprite didn't actually move and its single attack was firing a lightning bolt from its face. Even so, it was surprisingly powerful, and I guess it can be considered a mini-boss.
After defeating it, it left a health power - up that helped restore Mothra's health and energy bars that I lost while fighting it. Which was convenient! It seemed I will need all of the help I could get to beat this world with Mothra alone.
After that previous stage that I call Time Warp, the next stage appeared to be a toxic waste dump. As you can see, the place looked grungy and inhospitable. The music was a short loop of an ambient synthesizer song. Listening to it made me feel like I just sniffed some toxic fumes myself and it was messing with my head the whole time. I even felt like I was choking while playing this level.
The enemies seemed to be mutated to some degree. In the above screen shot, you can see green mummies with bird skulls that jump out of the waste to spit projectiles. There's even a brownish cow skeleton monster with spider legs.
Halfway through the level I saw one of the deer from the forest. It was alone and it was drinking the toxic waste out of a barrel with an ant - eater like tongue. I was moving over to try and make it stop, but then this flock of skull birds came out of nowhere and started attacking.
The deer was scared by this and ended up running off the ground into the toxic waste. I feel bad for it. One of the birds bit me, but I regained health quick by killing all of them. They were rather weak.
I pressed onward. Of all the levels in Entropy, this was probably the most "normal," in that there was little deviance from the "Move forward, smash things" formula in the original game. I encountered more creatures through the level, like tentacled blobs and some kind of deformed thing with human-like teeth. I didn't feel like provoking them into a fight, so I kept on flying near the top of the screen. I still had to deal with the occasional flock of birds now and then.